Welcome to the Lego Construction Kit Manual. The Lego Construction Kit is designed to be as easy to use as possible. This manual will tell you all you need to know about the Lego Construction Kit
You need a computer capable of running Irix 6.5 and the Xerces library, version 1.7.0
The Lego Construction Kit (LCK) use three mouse buttons. The left mouse button is used for selecting Lego blocks and moving them horizontally. The middle mouse button is also used for selecting and allows you to move blocks vertically. The rigth mouse button deselects a Lego block.
Make sure you are in selection mode. This can be seen in the upper left corner of the Construction Site. This should read "Selection Mode".
If you are not in selection mode, click the button "Selection Mode" in the Block Menu. Now you can use the left or middle mouse button to select a Lego block
Select a type of block to add from the Block Menu. Make sure it will be added at the right height, by checking and if necessary set the height in the lower right corner. Now, you can select the place in the grid you want to put the block in.
Select the block(s) you want to move. Now, if you want to move horizontal, use the left mouse button and if you want to move vertical, use the middel mouse button. Make sure there is a Lego block under the mouse when you click the left or middle mouse button. Now, just move to where you want them.
Select the block(s) you want to remove. Go to the Block Info window and select the "Remove Selection" button.
You can either point the mouse at the Lego block you want to deselect or go to the Block Info window and click the "Deselect Selection" which deselects all Lego blocks.
Select the block(s) you want to rotate. Go to the Block Info window and turn on the thumbwheel.
Select the block(s) you want to change the color of. Go to the Block Info window and click the "Change Color" button. A new window pops up, in which you can change the color.
There are several ways to change what you can view of the grid. You can use the thumbwheels in the lower left corner to spin around the model. You can also use the thumbwheel in the lower right corner to zoom in and out.
Lastly, you can move the grid vertically and horizontally by using the sets in the lower middle part of the window.
Go to the "File" menu and select the "New..." option. A new window pops up and there you can enter the size of the new grid
Go to the "File" menu and select the "Save..." option. A new window pops up and there you can enter a file name to save it to.
Go to the "File" menu and select the "Load..." option. A new window pops up and there you can enter a file to load a model from.
Go to the "Options" menu and select "Grid Display". You can select a different appearance from the three options
Check out the existing types in the "blocks" directory. The definitions for the polygons are the same as for OpenGL. The top tag specifies that a top should be put on the top of a part of a block. The rest should be self-explanatory.
The new grid option does not empty the current grid. This is regarded as a feature. For now there is no other solution than to restart the application or empty the grid by hand