                      <<<<<  GS/GM DATA INFO  >>>>>


                           Drum Note Assignments

Instrument             MIDI Note              No. Note
High Q                 27                     D#0
Slap                   28                     E0
Scratch Push           29                     F0
Scratch Pull           30                     F#0
Sticks                 31                     G0
Square Click           32                     G#0
Metronome Click        33                     A0
Metronome Bell         34                     A#0
Kick Drum 2            35                     B0
Kick Drum 1            36                     C1
Side Kick              37                     C#1
Pop Snare              38                     D1    
Hand Clap              39                     D#1
Jazz Snare             40                     E1
Low Tom                41,43                  F1, G1
Mid Tom                45,47                  A1, B1
High Tom               48,50                  C2, D2
Open High Hat          46                     A#1
Pedal High Hat         44                     G#1
Closed High Hat        42                     F#1
Crash Cymbal 1         49                     C#2
Ride Cymbal  1         51                     D#2
Chinese Cymbal         52                     E3
Ride Bell              53                     F3
Tambourine             54                     F#2
Splash Cymbal          55                     G2
Cowbell                56                     G#2
Crash Cymbal 2         57                     A2
Vibra-Slap             58                     A#2
Ride Cymbal 2          59                     B2
High Bongo             60                     C3
Low Bongo              61                     C#3
Mute High Conga        62                     D3
High Conga             63                     D#3
Low Conga              64                     E3
High Timbale           65                     F3
Low Timbale            66                     F#3
High Agogo             67                     G3
Low Agogo              68                     G#3
Shaker Closed          69                     A3
Shaker Open            70                     A#3
Short High Whistle     71                     B3
Long Low Whistle       72                     C4
Short Guiro            73                     C#4
Long Guiro             74                     D4
Claves                 75                     D#4
High Wood Block        76                     E4
Low Wood Block         77                     F4
Mute Cuica             78                     F#4
Open Cuica             79                     G4
Mute Triangle          80                     G#4
Open Triangle          81                     A4
Shaker                 82                     A#4
Jingle Bell            83                     B4
Belltree               84                     C5
Castanets              85                     C#5
Mute Surdo             86                     D5
Open Surdo             87                     D#5

                Roland Sound Canvas SC-55 Controllers:

Bank select:

Control   0 Value 0 - 127
Control  32 Value 0 - 127
                 (1 - 16384)
Bank select is suspended until receiving program change


Modulation:

Control   1 Value 0 - 127


Portamento time:

Control   5 Value 0 - 127


Data entry:

Control   6 Value specified with RPN / NRPN
Control  38 Value specified with RPN / NRPN


Volume:

Control   7 Value 0 - 127


Panpot:

Control  10 Value 0 - 64 - 127 (Left - Center - Right)


Expression:

Control  11 Value 0 - 127


Hold 1:

Control  64 Value 0 - 63 = OFF 64 - 127 = ON


Portamento:

Control  65 Value 0 - 63 = OFF 64 - 127 = ON


Sostenuto:

Control  66 Value 0 - 63 = OFF 64 - 127 = ON


Soft:

Control  67 Value 0 - 63 = OFF 64 - 127 = ON




Effect 1 depth (Reverb send level):

Control  91 Value 0 - 127


Effect 3 depth (Chorus send level):

Control  93 Value 0 - 127


Vibrate rate:

Control  99 Value 1
Control  98 Value 8
Control   6 Value 14 - 64 - 114 (-50 - 0 - +50)


Vibrate depth:

Control  99 Value 1
Control  98 Value 9
Control   6 Value 14 - 64 - 114 (-50 - 0 - +50)


Vibrate delay:

Control  99 Value 1
Control  98 Value 10
Cobtrol   6 Value 14 - 64 - 114 (-50 - 0 - +50)


Cutoff frequency:

Control  99 Value 1
Control  98 Value 32
Control   6 Value 14 - 64 - 80 (-50 - 0 - +16)


Resonance:

Control  99 Value 1
Control  98 Value 33
Control   6 Value 14 - 64 - 114 (-50 - 0 - +50)


Env. ATTACK time:

Control  99 Value 1
Control  98 Value 99
Control   6 Value 14 - 64 - 114 (-50 - 0 - +50)


Env. DECAY time:

Control  99 Value 1
Control  98 Value 100
Control   6 Value 14 - 64 - 114 (-50 - 0 - +50)


Env. RELEASE time:

Control  99 Value 1
Control  98 Value 102
Control   6 Value 14 - 64 - 114 (-50 - 0 - +50)


Pitch coarse of drum instrument:

Control  99 Value 24
Control  98 Value key number of drum instrument
                 STANDARD = 27 - 87
Control   6 Value 0 - 64 - 127 (-64 - 0 - +63)


Level of drum instrument:

Control  99 Value 26
Control  98 Value key number of drum instrument
                 STANDARD = 27 - 87
Control   6 Value 0 - 127 (zero - maximum)


Panpot of drum instrument:

Control  99 Value 28
Control  98 Value key number of drum instrument
                 STANDARD = 27 - 87
Control   6 Value 0, 01 - 64 - 127 (Random, Left - Center - Right)


Reverb send level of drum instrument:

Control  99 Value 29
Control  98 Value key number of drum instrument
                 STANDARD = 27 - 87
Control   6 Value 0 - 127 (zero - maximum)


Chorus send level of drum instrument:

Control  99 Value 30
Control  98 Value key number of drum instrument
                 STANDARD = 27 - 87
Control   6 Value 0 - 127 (zero - maximum)


Pitch bend sensitivity:

Control 101 Value 0
Control 100 Value 0
Control   6 Value 0 - 24 (0 - +24)


Master fine tuning:

Control 101 Value 0
Control 100 Value 1
Control   6 Value 0 - 64 - 127
Control  38 Value 0 - 64 - 127
                 (-8192*100/8192 - 0 - +8192*100/8192 cent)


Master coarse tuning:

Control 101 Value 0
Control 100 Value 2
Control   6 Value 40 - 64 - 88 (-24 - 0 - +24)


RPN reset:

Control 101 Value 127
Control 100 Value 127


All sounds off:

Control 120 Value 0


Reset all controllers:

Control 121 Value 0

resetting:

Pitch bend change       0 (Center)
Polyphonic key pressure 0 (off)
Channel pressure        0 (off)
Modulation              0 (off)
Expression              127 (maximum)
Hold 1                  0 (off)
Portamento              0 (off)
Sostenuto               0 (off)
Soft                    0 (off)
RPN                     value is no change
NRPN                    value is no change


All notes off:

Control 123 Value 0


Omni off:

Control 124 Value 0


Omni on:

Control 125 Value 0


Mono on:

Control 126 Value 0 - 16 (0 = Omni off



Poly on:

Control 127 Value 0









SYSTEM EXCLUSIVS OVERVIEW: All parameters in decimal numbers

Partial Reserve individual mode in NOTATOR
    SysExcl     65  16 Roland
     66  18  64   1  16   2
      0   2   2   2   2   2
      2   2   2   0   0   0
      0   0   0  29
EXPLAINING:
    SysExcl     65  16 Roland
     66  18  64   1  16   2
                         10 - PART
      0   2   2   2   2   2
      1   2   3   4   5   6 - PARTS
      2   2   2   0   0   0
      7   8   9  11  12  13 - PARTS
      0   0   0  29
     14  15  16  SUM        - PARTS + CHECK SUM

All parts standing in one strings. If you add one
part, you must substract the same of the check sum.
Check Sum = 128 - (Address + Data)
Example:
Check Sum = 128 - (64+1+16+2+0+2+2+2+2+2+2+2+2+0+0+0+0+0+0)
-------------------------------------------------------------
Reverb Macros 1. und 2. line in NOTATOR

 66 Command
 18 Command 
 64 Address
  1 Address 
 48 Address
  0 Data    (Reverb Macro = Room 1)
 15 Checksum

  Checksum = 128 - (Address + Data)

  Room 1 = 0, Room 2 = 1, Room 3 = 2, Hall 1 = 3, Hall 2 = 4,
  Plate = 5, Delay = 6, Panning Delay = 7.
-------------------------------------------------------------
Chorus Macros 1. und 2. line in NOTATOR

 66 Command
 18 Command 
 64 Address
  1 Address 
 56 Address
  1 Data    (Chorus Macro = Chorus 2)
  6 Checksum

  Checksum = 128 - (Address + Data)

  Chorus 1 = 0, Chorus 2 = 1, Chorus 3 = 2, Chorus 4 = 3,
  Feedback Chorus = 4, Flanger = 5, Short Delay = 6,
  Short Delay Feedback = 7.

 In this case: GS_ON, P.Reserve, Reverb, Chorus, Control
 Change, Program Change, ... on the end put GS_OFF.

 Position for GS_OFF change to the end of the song.




MIDI CHANNEL IN PARTS                                 
---------------------------------------------------------------------------
   66 Command
   18 Command                                       16 = 10
   64 Address                                  17 - 25 =  1 -  9
   17 Address (Part)-------------------------> 26 - 31 = 11 - 16
    2 Address                           
    0 Data     -------------------> 0 - 15 = MIDI CHANNEL 1 - 16                   
   45 Checksum -------------------------> 128 - (Address + Data)

Ex.: If you create a LAYER on part 4 and 5 using the same MIDI channel,
send first the control commands and programs on different MIDI channels.
Then change the MIDI channel of part 5 to the same as part 4.


FINE TUNE                                      
---------------------------------------------------------------------------
   66 Command
   18 Command                                       16 = 10
   64 Address                                  17 - 25 =  1 -  9
   18 Address (Part)-------------------------> 26 - 31 = 11 - 16
   23 Address                           
    8 Data     -----------------------------------> coarse scale           
    0 Data     -------------------------------------> fine scale 
   15 Checksum -------------------------> 128 - (Address + Data)

With the coarse scale you can change the tune in 16th steps. The fine scale 
only for the steps between the large steps. (nibblized data)
Range = -12.0 - +12.0 Hz


KEYRANGE                                   
---------------------------------------------------------------------------
      LOW              HIGH
      ===              ====
   66 Command          66
   18 Command          18                           16 = 10
   64 Address          64                      17 - 25 =  1 -  9
   17 Address (Part)   17  ------------------> 26 - 31 = 11 - 16
   29 Address          30               
    0 Data            127  ----------------> 1 - 127 (C-1 - G+9)                          
   18 Checksum         18  -------------> 128 - (Address + Data)
 


RANDOM PANNING                                   
---------------------------------------------------------------------------
      ON               OFF
      ==               ===
   66 Command          66
   18 Command          18                           16 = 10
   64 Address          64                      17 - 25 =  1 -  9
   20 Address (Part)   20  ------------------> 26 - 31 = 11 - 16
   28 Address          28               
    0 Data              1  --------------> 1 - 127 (64 = CENTER)                          
   16 Checksum         15  -------------> 128 - (Address + Data)

After sending RANDOM OFF, you must set the CC 10 for panorama.






VELOCITY SENS DEPTH & OFFSET                      
---------------------------------------------------------------------------
      DEPTH            OFFSET
      =====            ======
   66 Command          66
   18 Command          18                           16 = 10
   64 Address          64                      17 - 25 =  1 -  9
   17 Address (Part)   17  ------------------> 26 - 31 = 11 - 16
   26 Address          27               
   65 Data             63  -------------> 1 - 127 (64 = DEFAULT)                         
   84 Checksum         85  -------------> 128 - (Address + Data)
 

